Anastasia Semenoff (aka. alpha_rats) - CV

I'm a game developer and visual artist from Paris now based in Berlin, Germany.

Skillset :

- Unity3D / C# development
- Unreal Engine / Blueprint development
- WebVR / A-Frame development
- 3D asset creation with Houdini
- Visual art and design, art direction

Freelance contracts : VR / Game development

January 2018 / March 2018

VR developer (Unreal Engine) - client : Nowhere Media

Lead / solo developer - Development of a photogrammetry VR documentary.
Target : Oculus Rift
Part of the Oculus VR for good program

December 2017 / January 2018

VR developer (Unity3D) - client : You-VR Labs

- Level design in Unity3D
- Creation of 3D assets with Houdini
- Scripting of game mechanics and visual effects
The project is a VR arcade game project inclusing tracked objects
Target platform : HTC Vive

June 2017 / July 2017

WebVR / A-Frame developer - client : Byrke Lou

Creation of a WebVR portfolio website
A-Frame/WebVR development
Work on the 3D assets (decimation, texture baking, optimisation)

April 2017 / May 2017

VR prototyper / Level artist (Unity3D) - client : You-VR Labs

Creation of 3D assets in Houdini
Level design and C# scripting in Unity3D

April 2017

VR developer (Unity3D) - client :

Development of a prototye for HTC Vive in Unity3D
Solo developer
Creation of 3D assets using Houdini

January / February 2017

Unity3D development - client : VGNFRST - more info

Development of a Unity/WebGL and standalone application
Level and interaction design, optimization of the assets


Yukiko studio, Arkita records, le Bateau Magazine, Open de France de Jeu de Paume, Colorama, Soybot
See samples in my portfolio

Personal projects

Spektrum Crush zine - publisher, art director, layout and graphic design - more info
Visual anthology dedicated to artists working with games and digital media
Limited edition of 100 copies for each issue


VR Lab - Hybrid Music Lab Berlin - May 2017 - client : Berlin Music Comission
Workshop hosting - Technical advice with Unity3D and VR development for sound artists
Help with interaction design and implementation (target platform: HTC Vive)


- Colorama Clubhouse 4 : artbook gathering an international selection of artists published by Colorama
- Le Bateau Magazine : One full page and one full spread illustrations for their issue "Cadavre Exquis"
- Soybot Vienna : edition of 100 limited risograph prints
- Banzaï le Journal


Realms II : 100 artists curated by Jon Vaughn - Gordon Snelgrove Gallery, Saskatoon (CA) - January 2018
Games not Games - Elektromuseum, Moscow (RU) - November 2017 / January 2018
Hybrid Body : The wrong biennale - World Wide Web (curated by Oxana Chyavkina)
Virtually Real - VR World NYC, New York City (USA) - October 2017
The New New - Artecitya, Helexpo Thessaloniki (GR) - September 2017
Mondo Cannibalis - Galerie le Mat, Montpellier (FR) - July 2017
Ramellzee stole my TV - Inkwell, Berlin (DE) - November 2016
World is on Fire - Neurotitan Gallery, Berlin (DE) - July 2016
Unterzone - Greenhouse Berlin, Berlin (DE) - January 2016
Danse de Mort et Veuves Joyeuses - Centre Georges Pomp it Up, Nancy (FR) - November 2015


- GameOn 2017 (Vilnius, Lithuania)
- Talk and Play (Berlin, Germany)
- Berlin artgames meetup (Berlin, Germany)
- Creative Virtual Reality meetup (Berlin, Germany)
- A.MAZE festival Berlin 2017 (VR track)