Curriculum Vitae - Anastasia Semenoff (alpha_rats)
Freelance VR developer, programmer, technical artist
Based in Tokyo, Japan

Skillset :
  • VR development specialist with experience with varied VR platforms, API's and engines
  • Unity3D : C# scripting, technical art (shader graph, particle systems, lighting, vfx, etc...)
  • Unreal Engine : Blueprint scripting, technical art (material editor, etc...)
  • 3D modelling / CGI : Houdini 3D modelling, Houdini Engine for Unity, basics of texturing (Substance designer and painter), basics of rigging
  • Graphic and visual design : Adobe Suite (Photoshop, Illustrator, InDesign), sketching and drawing
  • Basics of web design and development (html, CSS, javascript, PHP, webGL)

I speak French, Russian and English, have a good grasp of German, and I am learning Japanese.

contact@alpharats.com
instagram / twitter / itch.io

Work experience

VR development work and creative development in Unity3D.
My main focus is narrative-driven and artistic uses of VR and video game technologies.
All the projects listed were executed as a freelance contractor.
2019
Creative developer, A/V designer - NSDOS / MrMaqs Productions (remote)
Project : NSDOS : live A/V
Creation a live A/V set in Unity 3D.
Midi reactive, easily customizable by the musician to create a large panel of different visual shows from one app.
Technical artist, level designer - Spectacular optical productions (remote)
Project : Dark Origins, Mephisto (VR documentary)
Work as a contractor on the first level of the VR documentary "Dark Origins".
→ Target system : Oculus Rift
→ Unity3D : lighting, shading, level design layout, asset import and management
→ Substance designer : retexturing
→ Houdini : modelling, asset decimation and optimisation
Lead VR developer / Prototyper - Frontera Experience (remote)
Developed the experience walkthrough prototype as a solo developer.
Project : Frontera (VR documentary)
→ Target System : Oculus Quest
→ Unity3D : C# scripting, lighting, UI design
→ Design and implementation of interactions
Solo VR developer and technical artist - Hayden Fowler (Berlin)
Developed two VR installation projects for the artist Hayden Fowler.
→ Target system : HTC Vive
→ Unity3D : C# scripting, technical art tasks
→ Remote technical support
Creative developer - Retune (Berlin)
Project : Artificial Remnants
Exhibition : Digital Arts Lab 2019 (Berlin, Germany)
→ Developed an interactive installation in Unity3D, in collaboration with Sofia Crespo.
→ Worked with Houdini to create 3D printed designs.
Freelance VR developer - Realities.io (Berlin)
Freelance contract in January 2019, making of a prototype for the german automotive industry.
→ Unity3D : C# scripting, Editor scripting
→ Management and implementation of large amount of photogrammetry assets
2018
Lead VR developer - Ado Ato Pictures (Amsterdam)
Lead developer on the interactive animation film "Another Dream", implementing 360 video, animVR assets, 3D scenes and gameplay.
Worked in close collaboration with the director and the artists involved.
Project : Another Dream VR
→ Target System : HTC Vive
→ Unity3D : C# scripting
→ Level design, interaction design, VFX design and scripting
→ Technical art tasks bridging the gap with the artists involved in the project
Lead VR developer - VR Coven LLC (Berlin)
Lead VR developer on the immersive art project and documentary Corpus Misty.
Project : Corpus Misty
→ Target System : Oculus Rift
→ Unity3D : C# scripting
→ Interaction design and implementation, VFX design and implementation
→ Technical art tasks bridging the gap with the artists involved in the project
VR developer, level designer and 3D artist - David Lichtenauer (Berlin)
VR developer and 3D artist on the VR installation Epilog, created for the 48 Stunden Neukoelln festival.
Project : Epilog
Exhibition : IRRReal, KINDL, 48 Stunden Neukoelln (Berlin, Germany)
→ Unity3D : C# scripting, level design
→ Houdini : 3D modelling
→ Substance Painter : Texturing
Lead VR developer - NowHere Media (Berlin)
Worked as a lead developer on the immersive documentary "Home After War", in collaboration with realities.io in charge of photogrammetry.
Project : Home After War
→ Target system : Oculus Rift
→ Unreal Engine : Blueprint scripting
→ Level design, interaction design
→ Implementation of photogrammetry assets, stereo billboards and 360 videos
2017
VR developer / prototyper - YOU-VR (Berlin)
Work on developing prototypes and proof of concepts of VR room-scale arcade experiences
→ C# scripting
→ Level design, interaction design, VFX design and scripting
VR developer / prototyper - visitoRS.studio (Berlin)
Development of a VR prototype for B2B, aimed to be used during team-building sessions.
Project : the Exhibition
→ C# scripting
→ Level design, interaction design
→ 3D modelling
Unity3D developer / creative technologist : VGN FRST
Development of an experimental interactive piece for the music project VGN FRST.

Solo exhibitions :

2019 -

Celestial Reactors - KG Cornerprinting, Tokyo, Japan

Selected group exhibitions :

2019 -

Digital Arts Lab - hub.Berlin, Berlin, Germany - curated by Retune

2018 -

FIRST BLOOD - ALONE, Taichung, Taiwan, as part of the Breakoff Art Book Fair

2018 -

Firewall with me, DOC, Paris, France - curated by Lazer Quest

2018 -

Virtual Biotope - La Cité Fertile, Paris, France - Club Late Music

2018 -

VIRTUALLY REAL- New York City, USA (VR World NYC)

2017 -

Games not games- Moscow, Russia (Elektromuseum) - curated by IBORG

2017 -

HYBRID BODY : THE WRONG BIENNALE - internet

2017 -

THE NEW NEW - Thesaloniki, Greece

2017 -

COLORAMA CLUBHOUSE 6 - exhibition for the release of the book : Link

2017 -

Realms II - 100 artists curated by Jon Vaughn for the release of the book : Link