Work experience

VR development work and creative development in Unity3D.
My main focus is narrative-driven and artistic uses of VR and video game technologies.
All the projects listed were executed as a freelance contractor.
2020
SparkAR developer - Envisioning.io
Scripting and implementation of data visualisation displays for a mobile face filter.
Key skills :
SparkAR
javascript
AR

Target platform :
Mobile AR
Unity3D/WebGL/web developer, technical artist - Azekel
Project : Azekel Unreleased
Technical art consulting, web development, C# scripting. Help with performance and media assets optimisation.
Key skills :
Unity3D
C#
WebGL

Target platform :
WebGL
VR developer, technical artist - Fabbula
VR development, design and implementation of bespoke visual effects.
Key skills :
Unity3D
C#
VFX
VR

Target platform :
Oculus Quest
Creative developer, A/V designer - Mr Maqs Productions
Project : NSDOS liveshow
Creation a live A/V set in Unity 3D. Midi reactive, easily customizable by the musician to create a large panel of different visual shows from one app.
Key skills :
Unity3D
C#
VFX

Target platform :
PC
2019
Technical artist, level designer - Spectacular Optical Productions
Work as a contractor on the first level of the VR documentary, setting up the environment, optimising assets, and creating shaders.
Key skills :
Unity3D
C#
Houdini
Substance

Target platform :
Oculus Rift
Lead VR developer / Prototyper - Frontera experience
Project : Frontera
Developed the experience walkthrough prototype as a solo developer.
Key skills :
Unity3D
C#
VR

Target platform :
Oculus Quest
Solo VR developer and technical artist - Hayden Fowler
Project : Broken Romance
Developed the experience walkthrough prototype as a solo developer.
Key skills :
Unity3D
C#
VR

Target platform :
HTC Vive
Solo VR developer and technical artist - Hayden Fowler
Project : Together Again
Developed the experience walkthrough prototype as a solo developer.
Key skills :
Unity3D
C#
VR

Target platform :
HTC Vive
Creative developer - Retune
Developed the experience walkthrough prototype as a solo developer.
Key skills :
Unity3D
C#
UI/UX

Target platform :
PC
Mac
Linux
Freelance VR developer - realities.io
Project : Audi AI:ME
Helped developing a VR prototype for the german automotive industry.
Key skills :
Unity3D
C#
VR

Target platform :
Oculus Quest
2018
Lead VR developer, VFX artist - Ado Ato Pictures
Project : Another Dream VR
Lead developer on the interactive animation film, implementing 360 video, animVR assets, 3D scenes and gameplay.
Key skills :
Unity3D
C#
VR
VFX

Target platform :
HTC Vive
Lead VR developer - VR Coven LLC
Project : Corpus Misty
Lead VR developer on the immersive art project and documentary Corpus Misty, developing gameplay and visual effect sequences.
Key skills :
Unity3D
C#
VR
VFX

Target platform :
Oculus Rift
VR developer, level designer and 3D artist - David Lichtenauer
Project : Epilog
VR developer and 3D artist on the VR installation Epilog.
Key skills :
Unity3D
C#
VR
Houdini
Substance

Target platform :
HTC Vive
Lead VR developer, VFX artist - NowHere Media / Oculus VR for Good / Realities.io /
Project : Home After War
Worked on the immersive photogrammetry documentary Home After War.
Key skills :
VR
Unreal Engine

Target platform :
Oculus Rift, Oculus Quest
2017
VR Developer, Prototyper - YOU-VR
Worked on a series of VR arcade prototypes.
Key skills :
VR
Unity3D
C#

Target platform :
HTC Vive
VR Developer, Prototyper - VisitoRS.studio
Project : The Exhibition
Worked on a B2B prototype.
Key skills :
VR
Unity3D
C#

Target platform :
HTC Vive
Unity3D/WebGL developer - VGN FRST
Project : Vagina Forest
Development of an immsersive experience for the music project VGN FRST
Key skills :
Unity3D
C#

Target platform :
PC
Mac
Linux

Skillset

  • VR development specialist with experience with varied VR platforms, API's and engines
  • Unity3D : C# scripting, technical art (shader graph, particle systems, lighting, vfx, etc...)
  • Unreal Engine : Blueprint scripting, technical art (material editor, etc...)
  • 3D modelling / CGI : Houdini, Houdini Engine, Substance designer/painter, ZBrush
  • Shader programming : GLSL/HLSL
  • Graphic and visual design : Adobe Suite (Photoshop, Illustrator, InDesign), sketching and drawing
  • Basics of web design and development (html, CSS, javascript, PHP, webGL, json/xml)

Exhibitions

Solo exhibitions

2019 -

Celestial Reactors - KG Cornerprinting, Tokyo, Japan

Selected group exhibitions :

2019 -

Digital Arts Lab - hub.Berlin, Berlin, Germany - curated by Retune

2018 -

FIRST BLOOD - ALONE, Taichung, Taiwan, as part of the Breakoff Art Book Fair

2018 -

Firewall with me, DOC, Paris, France - curated by Lazer Quest

2018 -

Virtual Biotope - La Cité Fertile, Paris, France - Club Late Music

2018 -

VIRTUALLY REAL- New York City, USA (VR World NYC)

2017 -

Games not games- Moscow, Russia (Elektromuseum) - curated by IBORG

2017 -

HYBRID BODY : THE WRONG BIENNALE - internet

2017 -

THE NEW NEW - Thesaloniki, Greece

2017 -

COLORAMA CLUBHOUSE 6 - exhibition for the release of the book : Link

2017 -

Realms II - 100 artists curated by Jon Vaughn for the release of the book : Link