PORTFOLIO / freelance work
I have a 5 years of experience working as a freelance programmer and technical artist on XR and interactive projects.
Some of them have been featured at Tribeca, SXSW, Sundance Festival, the Venice Biennale, and more. I specialise in VR projects tied to the cinema and media industry, as well as VR art experiences and installations. My experience also covers AR, webGL and desktop interactive projects.
Technical skillset
- C# scripting / Unity3D development
- Blueprint / Unreal Engine development
- Spark AR / javascript development
- Knowledge of varied VR-specific SDK's, workflows and interaction design principles
- Technical art tasks (Shaders, HLSL/GLSL, volumetric capture and photogrammetry implementation, real-time VFX)
- 3D modelling and 3D asset pipeline (3D asset optimisation and import, texturing, rigging, modelling)
- Basics of web and backend development
Contact
- e-mail : contact[at]alpharats[dot]com
- location : Tokyo, Japan
Selected projects :
Photophobia VR ~ VR experience
- year : 2022
- production : Sanni Est, Queer B-Cademy
- role : Unity3D developer, technical artist
Yours to Make : Fluid Imaginarium ~ WebGL experience / installation
- year : 2021
- production : HER Visions, Instagram, Saatchi Gallery
- role : Unity3D developer, technical artist
Inner Child ~ VR experience, CGI movie
- year : 2021
- production : Sidsel Meineche Hansen, Bergen Kunsthall
- role : Lead VR developer (Unreal engine), technical artist
Anakwad ~ VR experience
- year : 2021
- production : XR Coven, Oregon Shakespeare Festival
- role : Lead VR developer (Unity3D), technical artist, concept artist
A MAZE. Space ~ WebGL experience
- year : 2021 / ongoing
- production : A MAZE. Berlin
- role : Unity3D developer, working on the in-game exhibition of nominees
LDMYA ~ WebGL experience
- year : 2021
- production : HER VISIONS, Kumbirai Makumbe
- role : Unity3D developer
CTM Cyberia ~ multiplayer WebGL experience
- year : 2021
- production : A MAZE. Berlin
- role : Unity3D/WebGL developer
Envisioning face filter ~ AR face filter
- year : 2020
- production : Envisioning.io
- role : SparkAR developer
Azekel Unreleased ~ WebGL experience
- year : 2020
- production : Azekel
- role : Unity3D/WebGL developer
Of Hybrids and Strings ~ VR experience
- year : 2020
- production : Fabbula
- role : Lead VR developer (Unity3D), Visual effects artist
Audi AI:ME ~ Immersive self-driving car experience
- year : 2019
- production : realities.io
- role : Freelance VR developer
Another Dream VR ~ VR documentary and animation film
- year : 2019
- production : Ado Ato Pictures
- role : Lead VR developer
Together Again ~ VR art installation
- year : 2019
- production : Hayden Fowler
- role : VR developer, technical artist
Broken Romance ~ VR art installation
- year : 2019
- production : Hayden Fowler
- role : VR developer, technical artist
Dark Origins : Mephisto ~ VR documentary
- year : 2019
- production : Spectacular Optical Productions
- role : Technical artist, environment artist
Corpus Misty ~ Immersive VR experience, documentary
- year : 2019
- production : XR Coven
- role : Lead VR developer, technical artist
Home After War ~ Immersive photogrammetry VR documentary
- year : 2018
- production : NowHere Media, Oculus VR for Good, Realities.io
- role : Lead VR developer, visual effects artist
Epilog ~ VR art installation
- year : 2018
- production : David Lichtenauer
- role : Environment artist / designer
Prototypes for YOU-VR ~ VR prototype
- year : 2017
- production : YOU-VR
- role : VR developer, prototyper
The Exhibition ~ VR prototype
- year : 2017
- production : VisitoRS.studio
- role : VR developer, prototyper